Anyone in education services knows the importance of interactive learning. Moving learners to a pull model for learning, rather than a push model helps drive content consumption. Organizations that want to move to a pull model need to invest in cutting edge technology and one such technology is virtual reality (VR). VR in learning is gaining traction, particularly as the pandemic lingers. Making training virtual and/or digital, may not be enough to drive the level of learning desired, especially when learning involves equipment, hardware devices, instrumentation, and the like. For virtual and/or digital learning to be as interactive as possible, adding VR enriches the learning experience and provides deeper engagement with the content. If learners are fully engaged in their learning, it’s not difficult to understand that that engagement ultimately enables better product usage and positively impacts the business. Yet, many education organizations struggle to get budget allocated to invest in virtual reality as a mode of learning. In this session, you will learn the basics of implementing virtual reality and how it helps to drive content consumption and improve product usage.
Tracks: Education Services , Interactive Breakout